﻿using System.Windows.Input;

namespace UserInterface.Commands.Game
{
    public static class LoadGameCommand
    {
        private static RoutedUICommand loadGame;
        public static RoutedUICommand LoadGame { get { return loadGame; } }
        static LoadGameCommand()
        {
            loadGame = new RoutedUICommand("LoadGame", "LoadGame", typeof(LoadGameCommand));
        }
    }
}
